Category:WGD Commands

From WinWolf3D/WDC

Commands are simple to implement with WGD. They are case insensitive and you are only allowed to have one per line. They follow the general format of

Command parameter1 parameter2 parameter3

Notes

  • It is a good idea to use comments to help clarify your script.

Articles in category "WGD Commands"

There are 60 articles in this category.

A

  • AddObject
  • AddSound (Actor Block)
  • AddSound (Projectile Block)
  • AddState (Actor Block)
  • AddState (BJRun Block)
  • AddState (Projectile Block)
  • AddType
  • AddWall
  • Animate (Objects Block)
  • Animate (Walls Block)
  • AttackInfo

B

  • Boss

C

  • CanNotOpenDoors
  • ChaseSpeed

D

  • DeathCam
  • DeathFace
  • DropItem
  • DropWeapon

F

  • FinishDeathScream
  • FlatColors

F cont.

  • FullProjectileClass

G

  • GoodShot

H

  • Hides
  • HitPoints

I

  • InitialFrame

M

  • MapAreaNames
  • MapCeiling
  • MapDefeatedText
  • MapDoneEndArt
  • MapExit
  • MapFloor
  • MapMusic
  • MapParTime
  • MapSecret
  • MapStartEndArt
  • MenuPic
  • MorphActor

N

  • NumMaps

P

  • PatrolSpeed
  • Points
  • ProjectileClass

R

  • ReactionTime

S

  • SetColor
  • SetDamage
  • SetDifficulty
  • SetFace
  • SetFont
  • SetPalette
  • SetPicture
  • SetReadThis
  • SetSong
  • SetSound (GameInfo Block)
  • SetSound (Objects Block)
  • SetSound (Weapon Block)
  • SpawnDead
  • SpawnPatrol
  • SpawnStand
  • Speed
  • StartWeapon
  • StatusBarPic
Retrieved from "https://winwolf3d.dugtrio17.com/wiki/Category:WGD_Commands"

Categories: WGD

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