SpawnStand
From WinWolf3D/WDC
This sets up an object code that spawns an actor in its s_stand state.
Syntax
SpawnStand difficulty objectcode
Valid in
Notes
- The difficulty code sets the miminum difficulty for which the object code is valid.
- If the actor has the Boss flag set, only the given object code is reserved and the actor will watch every direction.
- If the Boss flag is not set, the given object code is used to spawn a standing actor that faces east. The given object code is then used to get the object codes for north, west, and south by adding 1, 2, and 3 respectively for each direction.