SetDamage
From WinWolf3D/WDC
This sets the damage amounts for the projectile.
Syntax
SetDamage range [minimum]
Valid in
Notes
- The range must be between 0 and 255. The default is 31.
- The minimum must be between 0 and 100. The default is 0
- The formula for calculating projectile damage is:
damage = minimum + random(range)