Projectile Block
From WinWolf3D/WDC
The projectile block is a WGD block that completely defines a projectile type for your game.
Syntax
Projectile name ... End
Notes
- Name is a required string and is used when setting the ProjectileClass for an actor..
Valid Commands
Example
Projectile "Rocket" AddSound ps_fire MISSILEFIRESND AddSound ps_boom MISSILEHITSND SetDamage 32 30 Speed SPDROCKET AddState s_projectile 476 True 3 AddState s_smoke 484 False 3 AddState s_smoke 485 False 3 AddState s_smoke 486 False 3 AddState s_smoke 487 False 3 AddState s_boom 488 False 6 AddState s_boom 489 False 6 AddState s_boom 490 False 6 End