AddSound (Projectile Block)

From WinWolf3D/WDC

Every projectile starts out with no sounds. This command adds a sound of the given sound type.

Syntax

AddSound soundtype soundnumber

Valid in

Notes

  • Soundnumber must point to a sound in the AUDIOT file, not the VSWAP sound section.
  • There can be any number of projectile sounds of a type.
  • If the projectile has more than one sound of a given type, a sound is chosen at random.