AttackInfo
From WinWolf3D/WDC
This command is used to define the weapon's state while attacking.
Syntax
AttackInfo frame tics [actionclass]
Valid in
Notes
- The frame is NOT the frame inside the VSWAP; it is the frame number in relation to the InitialFrame.
- In the original engine, tics is always 6.
- The actionclass is optional and defaults to at_none.
- Weapon blocks are required to have at least one AttackInfo command.