Weapon Block
From WinWolf3D/WDC
The weapon block is a WGD block that is used to define a weapon for your game.
Syntax
Weapon name ... End
Notes
- Name is a required string.
Valid Commands
Example
Weapon "Knife" StartWeapon ; Note: These three lines use script-defined variables. SetSound ATKKNIFESND StatusBarPic KNIFEPIC InitialFrame SPR_KNIFEREADY AttackInfo 1 6 AttackInfo 2 6 at_knife AttackInfo 3 6 AttackInfo 4 6 End