Weapon Actions
From WinWolf3D/WDC
These values are used by AttackInfo when setting up a weapon for your game inside a Weapon Block.
| Name | Description |
|---|---|
| at_chaingunrepeat | If there is more ammo, it fires another shot and goes back a frame to repeat. |
| at_charge | Charges a magic missile. |
| at_chargethrow | Throws a charged magic missile. If fully charged, the projectile thrown is defined by FullProjectileClass, otherwise ProjectileClass is used. |
| at_fireshot | Fires a shot. |
| at_knife | Does the knife attack. |
| at_machinegunrepeat | If there is more ammo, it goes back a frame to repeat. |
| at_magicthrow | Shoots a magic missile as defined by ProjectileClass. No ammunition is used. |
| at_none | Does nothing. It is not necessary to specify this action because it is the default. |
| at_recharge | Same as at_charge, except the weapon state changes to the previous state if the shooting button is still held. |
