AddWall
From WinWolf3D/WDC
This command defines a wall type.
Syntax
AddWall wallcode nstexture [ewtexture] [flag] [flagvalue]
Valid in
Notes
- The wallcode is a positive number representing the wall's value in the wall plane.
- The textures are defined by nstexture and ewtexture. If ewtexture is not given, it is assumed to be nstexture+1. For VGA games, the walls must be valid VSWAP wall chunks and for EGA games, the walls must be valid EGAGRAPH wall chunks.
- The flagvalue is only required when flag is wf_key.