Wall Flags
From WinWolf3D/WDC
These values are used by AddWall inside the Walls Block.
Name | Description |
---|---|
wf_bumpdoor | Defines a wall to be a door whose locked status and any special action is decided by the tile's plane 3 value. See Editing the Catacomb Series Maps for more details. |
wf_key | Defines a wall to be a door requiring the key given in the flagvalue of AddWall that explodes when unlocked. Adjoining walls of the same flag and flagvalue are also destroyed. The flagvalue must be a number between 1 and 4. |
wf_none | The default. There are no special actions associated with this wall. |
wf_weak | Defines a wall to be destroyable by a magic missile. Adjoining walls of the same flag are also destroyed. |