From WinWolf3D/WDC
This tells the engine what script-defined weapon item type to drop when the actor dies. If the player already has the weapon type, the DropItem will be dropped instead. Otherwise, the weapon is dropped and the DropItem is ignored.
Syntax
DropWeapon itemtype
Valid in
Notes
- The itemtype is not to be confused with the [[Object Classes|object class].
- The itemtype must be one that has been given the object class of ot_weapon.
- If there is more than one item of the given weapon item type, the first one defined in script will be dropped.