Animate (Objects Block)
From WinWolf3D/WDC
This sets up the animation for the object of the given object code.
Syntax
Animate objectcode speed numframes
Valid in
Notes
- The objectcode must have been previously defined by an AddObject command.
- The speed needs to point to a number between 1 and 16 and represents how many screen refreshes should pass before the animation sequence goes to the next frame.
- The numframes is the total number of frames in the animation sequence including the starting frame.