Animate (Objects Block)

From WinWolf3D/WDC

This sets up the animation for the object of the given object code.

Syntax

Animate objectcode speed numframes

Valid in

Notes

  • The objectcode must have been previously defined by an AddObject command.
  • The speed needs to point to a number between 1 and 16 and represents how many screen refreshes should pass before the animation sequence goes to the next frame.
  • The numframes is the total number of frames in the animation sequence including the starting frame.