Animate (Walls Block)
From WinWolf3D/WDC
This command defines the animation for a wall type.
Syntax
Animate wallcode ms nstexture1 ewtexture1 .. [nstexturex] [ewtexturex]
Valid in
Notes
- The wallcode is a positive number representing the wall's value in the wall plane. It must already be defined by an AddWall command.
- The ms is the number of milliseconds to wait before changing to the next frame set.
- You must always declare the textures in pairs. You cannot animate only one side of a wall. (You can, however, fake the scenario by animating a wall, but only changing the values for one side).