SetSound (Objects Block)

From WinWolf3D/WDC

This sets the pick-up sound for the object of the given object code.

Syntax

SetSound objectcode soundnum

Valid in

Notes

  • The objectcode must have been previously defined by an AddObject command.
  • The soundnum needs to point to a valid sound in the AUDIOT file.
  • Object types of the bo_fullheal class do not need to have a sound set because they'll use the sound used for st_1up.