SetSound (Objects Block)
From WinWolf3D/WDC
This sets the pick-up sound for the object of the given object code.
Syntax
SetSound objectcode soundnum
Valid in
Notes
- The objectcode must have been previously defined by an AddObject command.
- The soundnum needs to point to a valid sound in the AUDIOT file.
- Object types of the bo_fullheal class do not need to have a sound set because they'll use the sound used for st_1up.