Sound Types
From WinWolf3D/WDC
These values are used by SetSound inside the GameInfo Block.
Name | Description |
---|---|
st_1up | Played when the player receives an extra life. |
st_bonus0 | Played when no bonus is received during intermission. |
st_bonus100 | Played when a 100% bonus is received during intermission. |
st_bonusother | Played when a bonus between 1 and 99% is received during intermission. |
st_bonustic | Played while the bonus percentage is counting up during intermission. |
st_closedoor | Played when a door closes. |
st_donothing | Played when the "Use" key is pressed and no door is to be opened and no secret wall is found. |
st_hitwall | Played when the player hits a wall and during the key control setup. |
st_leveldone | Played when the player activates the end level switch. |
st_menucancel | Played when a menu is cancelled and it returns to the previous menu. |
st_menuconfirm | Played when a menu option is selected. |
st_menumove1 | Played as the menu selection is changed using the arrow keys. |
st_menumove2 | Played after the menu selection has been changed by either arrow keys or the first letter of the menu option. |
st_noway | Played when the player tries to open a locked door without the proper key and when trying to push a secret wall when its path is blocked. |
st_opendoor | Played when a door opens. |
st_playerdeath | Played when the player dies. |
st_pushwall | Played when a pushwall is activated. |
st_yeah | Played during the BJ victory jump animation. |
Notes
- All of these sound types are optional.