Weapon Actions

From WinWolf3D/WDC

These values are used by AttackInfo when setting up a weapon for your game inside a Weapon Block.

Name Description
at_chaingunrepeat If there is more ammo, it fires another shot and goes back a frame to repeat.
at_charge Charges a magic missile.
at_chargethrow Throws a charged magic missile. If fully charged, the projectile thrown is defined by FullProjectileClass, otherwise ProjectileClass is used.
at_fireshot Fires a shot.
at_knife Does the knife attack.
at_machinegunrepeat If there is more ammo, it goes back a frame to repeat.
at_magicthrow Shoots a magic missile as defined by ProjectileClass. No ammunition is used.
at_none Does nothing. It is not necessary to specify this action because it is the default.
at_recharge Same as at_charge, except the weapon state changes to the previous state if the shooting button is still held.