AttackInfo

From WinWolf3D/WDC

This command is used to define the weapon's state while attacking.

Syntax

AttackInfo frame tics [actionclass]

Valid in

Notes

  • The frame is NOT the frame inside the VSWAP; it is the frame number in relation to the InitialFrame.
  • In the original engine, tics is always 6.
  • The actionclass is optional and defaults to at_none.
  • Weapon blocks are required to have at least one AttackInfo command.