Picture Types

From WinWolf3D/WDC

These values are used by SetPicture inside the GameInfo Block.

Name Description
pt_a The letter A for intermission screens (all other letter pictures are derived from this). [1]
pt_apostrophe The apostrophe for intermission screens. [1]
pt_blanknum The picture that shows to the left of the status bar numbers.
pt_bjwins BJ image for the 'you won' screen.
pt_bottominfopic The bottom border of the help/end article screen. [4]
pt_breath1 BJ breathing animation for intermission screens.
pt_breath2 BJ breathing animation for intermission screens.
pt_colon The colon for intermission screens. [1]
pt_compass The compass as drawn on the status bar. When GameType is set to gt_catacomb3d, the engine assumes that the next 15 pictures in EGAGRAPH represent the other compass angles. When GameType is set to gt_catacombtrilogy, the engine assumes that there is only one picture.
pt_credits The credits screen.
pt_deadface The face displayed when the player dies.
pt_deathcam The deathcam sprite. [3]
pt_egadeadface This is the "skull face" used in Catacomb 3D to show the player's health. This is only drawn when pt_sidebar is defined.
pt_egaface This is the "healthy face" used in Catacomb 3D to show the player's health. This is only drawn when pt_sidebar is defined.
pt_expoint The exclamation point for intermission screens. [1]
pt_firstface The start of the living faces.
pt_firstscroll This is the first scroll in the EGAGRAPH. The engine assumes that the next seven pictures are the other seven scrolls.
pt_fullcharge This is the "nuclear explosion" image used in Catacomb 3D to show the charge level of your magic missile. This is only draw when pt_sidebar is defined.
pt_hsback The background picture for the highscore screen.
pt_hsheader The screen header for the high score screen.
pt_hslevel The 'level' header for the high score screen.
pt_hsname The 'name' header for the high score screen.
pt_hsscore The 'score' header for the high score screen.
pt_hswongame Placed beside the level on the highscore screen when the player won the game.
pt_inum0 The number 0 for intermission screens (all other number pictures are derived from this). [1]
pt_key1 The picture that shows that the player possesses key #1.
pt_key2 The picture that shows that the player possesses key #2.
pt_leftwindowpic The left border of the help/end article screen. [4]
pt_nocharge This is the backgroun behind the "nuclear explosion" image used in Catacomb 3D to show the charge level of your magic missile. This is only draw when pt_sidebar is defined.
pt_nokey The blank space that shows that the player does not possess the key.
pt_num0 The start of the status bar numbers. They start with number 0.
pt_paused The picture that displays in the center of the screen when pause.
pt_percent The percent sign for intermission screens.
pt_rightwindowpic The right border of the help/end article screen. [4]
pt_scrollbottom This is the bottom of the scroll.
pt_scrolltop This is the top of the scroll.
pt_sidebar The side bar (drawn to the right of the play area). [2]
pt_statusbar The status bar picture.
pt_tile8 The TILE8 chunk used for message boxes. [2]
pt_title The title screen.
pt_topwindowpic The top border of the help/end article screen. [4]

Notes