Episode Block
From WinWolf3D/WDC
The episode block is a WGD block that establishes a group of maps as an episode.
Syntax
Episode name ... End
Notes
- Name is what is shown in the episode selection screen and is required.
Valid Commands
- AddEndScreen
- AddVictoryScreen
- FlatColors
- MapAreaNames
- MapCeiling
- MapDefeatedText
- MapDoneEndArt
- MapExit
- MapFloor
- MapMusic
- MapParTime
- MapSecret
- MapStartEndArt
- MenuPic
- NumMaps
Example
Episode "Escape from Wolfenstein" MapSecret 1 10 MapExit 10 2 MapCeiling 10 @bf ; Note: The MapDoneEndArt, MapMusic, and MenuPic lines are using script-defined variables. MapDoneEndArt 9 T_ENDART1 MapMusic 1 GETTHEM_MUS MapMusic 2 SEARCHN_MUS MapMusic 3 POW_MUS MapMusic 4 SUSPENSE_MUS MapMusic 5 GETTHEM_MUS MapMusic 6 SEARCHN_MUS MapMusic 7 POW_MUS MapMusic 8 SUSPENSE_MUS MapMusic 9 WARMARCH_MUS MapMusic 10 CORNER_MUS MapParTime 1 "01:30" MapParTime 2 "02:00" MapParTime 3 "02:00" MapParTime 4 "03:30" MapParTime 5 "03:00" MapParTime 6 "03:00" MapParTime 7 "02:30" MapParTime 8 "02:30" MenuPic C_EPISODE1PIC End