Wall Flags

From WinWolf3D/WDC

These values are used by AddWall inside the Walls Block.

Name Description
wf_bumpdoor Defines a wall to be a door whose locked status and any special action is decided by the tile's plane 3 value. See Editing the Catacomb Series Maps for more details.
wf_key Defines a wall to be a door requiring the key given in the flagvalue of AddWall that explodes when unlocked. Adjoining walls of the same flag and flagvalue are also destroyed. The flagvalue must be a number between 1 and 4.
wf_none The default. There are no special actions associated with this wall.
wf_weak Defines a wall to be destroyable by a magic missile. Adjoining walls of the same flag are also destroyed.