SpawnPatrol

From WinWolf3D/WDC

This sets up an object code that spawns an actor in its s_path state.

Syntax

SpawnPatrol difficulty objectcode

Valid in

Notes

  • The difficuly code sets the miminum difficulty for which the object code is valid.
  • The given object code is used to spawn a patrolling actor that faces east. The given object code is then used to get the object codes for north, west, and south by adding 1, 2, and 3 respectively for each direction. The Boss flag does not affect this command.