Difficulty Levels

From WinWolf3D/WDC

These values are used by SpawnStand and SpawnPatrol inside the actor block.

Name Description
gd_baby Damage taken by the player is reduced by one-fourth.
gd_easy Same guards as gd_easy, but with normal damage. Guards are generally tougher than gd_baby.
gd_medium Usually more guards than gd_easy and they are also tougher.
gd_hard Usually more guards than gd_medium easy and they are also tougher.