SetDamage

From WinWolf3D/WDC

This sets the damage amounts for the projectile.

Syntax

SetDamage range [minimum]

Valid in

Notes

  • The range must be between 0 and 255. The default is 31.
  • The minimum must be between 0 and 100. The default is 0
  • The formula for calculating projectile damage is:
damage = minimum + random(range)