BJRun Actions
From WinWolf3D/WDC
These actions are used by AddState in the BJRun Block.
[edit]
Thinking Actions
These are prefixed by "T_" and occur before the tic count is taken into consideration (before any animation).
Name | Description |
---|---|
T_BJJump | Performs the jump. |
T_BJRun | Runs toward the camera. |
[edit]
Acting Actions
These are prefixed by "A_" and occur after the tic count is taken into consideration (after any animation).
Name | Description |
---|---|
A_BJDone | Ends the animation sequence and should be on the last s_bjjump state. Not required because the script parser will add it for you. |
A_BJYell | Plays the st_yeah sound and also sets the think action to T_BJJump. |