|WDC 1.17.390||06 Nov 2016|
|Major bug fix. Map editing was broken in previous version.|
|WDC 1.17.389||03 Nov 2016|
|Quick bug fixes from the previous release.
WDC can also be found on itch.io where you can follow the project and receive update notifications there.
|WDC 1.17.388||31 Oct 2016|
|WDC 1.17.388 has been released and with it several new additions:
The biggest thing that people will notice and use is the ability to export to WAD/PK3/PK7 for ECWolf. This ability is found in the File menu. Once you select it, a window with the exportable chunks will open and you can select which to export. You can also export your game palette and signon screen. This is purely a resource export. It does not set up new keys, actors, walls, etc, etc. You'll still need to do that yourself.
In order to do the export, you need to assign a lump name file. Examples of this can be found in ecwolf.pk3 as wl6map.txt and sodmap.txt. If you're just doing a straight one-to-one replacement of the original assets, you can just use what ECWolf has. If you've added anything, you'll need to add the lump names into the file you use.
To edit NITEMARE 3D maps, you'll first need to "Import Map" the MAP.1, MAP.2 or MAP.3 file into a Wolfenstein project. Note that you'll need to select "Nitemare 3D Map Files" from the file type drop down because they do NOT show by default (All Map Files). Then use one of the WMC map definition files provided (according to the episode you are editing). When you're done making changes, "Export Multiple Maps" with "Nitemare 3D Map Files" as the file type. Note that the file name must be MAP.1, MAP.2, or MAP.3.
Also, do NOT change anything in the map definition files. The MAP files contain a type code for each wall and object type to define how they behave in the game and this information is parsed from the map symbol name.
ie: 1) Dining Room - Plain | WALL | TILES001.DR01
WALL is the wall code type used by the code.
Q: What does this mean for the future of WDC?
A: I'm still not planning to add much to the editor. I decided to make these changes and additions on a whim. I still wish I had time to work on a new editor.
|IMFCreator 1.0.17||23 Oct 2014|
|The vibrato flag is now read correctly when importing instruments from CMF, IMF, RAD, and SBI/IBK files.
EDIT: This version has been taken down due to reported problems. Version 1.0.16 is available again.
EDIT 2: Version 18.104.22.168 is now available. The IMFLib.dll file used in the original 1.0.17 was not compatible with IMFCreator.
|WinWolf3D port taken down.||05 Jun 2014|
|I have decided to take down the WinWolf3D port. It was incomplete, so there was no need to leave it up any more.|