WDC 1.18.401 13 Nov 2017
Fixed a few more bugs:
  • Fixed: Exporting multiple maps was exporting the wrong map names.
  • Added: Map Tools->Map Tile Statistics now defaults to the current map edit plane.
  • Fixed: Can now do a Find tile after doing a Replace tile.
  • Fixed: Tile list now remembers its previous scroll position when switching planes.
WDC 1.18.400 27 Sep 2017
A few minor fixes and changes:
  • Fixed: Map Tools->Mass Replace for the object plane and higher now works.
  • Added: Map Tools->Mass Replace now defaults to the current map edit plane.
  • Fixed: Can no longer paste into read only projects.
Projects on GitHub 13 Aug 2017
I've started moving some projects onto GitHub and making them open source.

The process includes completely rewriting the old VB6 program in Python. The first to receive this treatment was the Isle of the Dead Extractor.

There is also an extractor for the SNES version of Wolf3D and Super Noah's Ark 3D as well.

More will follow eventually.
Orb of Dilaaria 1.05 09 Jul 2017
Version 1.05 has been released!

Full list of changes:
  • Fixed upper bound for map amount for various checks. This bug allowed the player to exit "Subterfuge" and go to "Looking Glass" instead of "The Unholy" as it should. Probably broken since v1.02.
  • Fixed a reinforcement tag so a guard spawns correctly in "Devil's Library" allowing the player to get 100% kills on that map.
  • Changed a few ceiling tiles to open sky in "The Unholy".
  • Corrected some book text.
  • Reworded the bestiary text for the Warrior.

Currently only available on this site.

Both an installer and a ZIP version are available.
WDC 1.18.399 24 May 2017
Main new feature in this release is the ability to export in UWMF format for use with ECWolf. This feature is somewhat experimental and might go through some changes over the next few releases.

Single letter shortcuts have been added to the map and image editors which will hopefully improve their usability.
  • Added: Ability to export maps in UWMF for use with ECWolf. See: File -> Export to WAD, then Options -> Export Maps in UWMF and Options -> Additional ECWolf Settings for more information.
  • Added: Ability to set up flat textures for plane 3 which can be used with ECWolf. These are used to create an xlat lump and as part of the UWMF map if exporting in that format.
  • Fixed: Pasting to a map while the map is scrolled was causing the map piece to be pasted to bounced around.
  • Fixed: Copying a section of a map or image then changing the zoom level works better than it did before.
  • Fixed: Selection box behaves better after completing a paste on the map.
  • Added: Project Information -> Other Options: "Ignore top row and left column while error checking maps" for projects that use the top row or left column for map settings that error checking should ignore.
  • Added: Single letter shortcuts for map and image edit tools (Pencil is P, Flood Fill is F, etc. See button tooltips.)
  • Added: Single letter shortcuts for Int (I), Hi Byte (H) and Low Byte (L) map editing modes.
  • Added: Press a number key to change planes while editing maps.
  • Added: Ctrl+Click to temporarily use the Tile Picker tool.
  • Fixed: Pasting past the edge while scrolled right or down in the map and image editors now pastes correctly.
  • Fixed: Map coordinates would sometimes not be fully visible in hexadecimal mode.

The previous version has been left up in case this release has issues.