WDC 1.19.412 25 Oct 2023
Some minor changes and fixes:

  • Added: Cancel confirmation on map symbol editor.
  • Fixed: Can now import multiple map files that would go beyond the last map slot.
  • Fixed: Rare overflow error when the opening Project Information screen.
  • Fixed: When choosing to save as a copy instead of the base map symbol files, changes were still being written to the base map symbol file, not the copy.
WDC 1.19.411 28 Sep 2023

  • Fixed: Reads lump names for PK3/WAD export correctly when the file has DOS/Windows line endings.
  • Fixed: Test map generation now includes keys.
  • Added: Project setting to allow sprites to be larger than a page in size (up to 65535 bytes).
WDC 1.19.410 27 Jul 2022

  • Added: The map symbol palette was increased to 64 colors.
  • Fixed: Saving maps to BMP was broken.
WDC 1.19.409 06 Jul 2022
Now with the ability to import and export Rise of the Triad map files!

  • Added: Ability to import and export Rise of the Triad's RTL and RTC map files.
  • Added: Added mouse wheel support to the map editor. Shift+mouse wheel for horizontal scrolling. Ctrl+mouse wheel for zooming in and out.
  • Changed: Made the overall main window larger in order to make the map symbol list and hover information wider for better long description visibility.
  • Fixed: Memory leak when importing maps to the clipboard or creating map BMPs.
  • Fixed: Selecting multiple map symbols can mess up the graphic option for each symbol.
  • Fixed: Update check wasn't always detecting newer versions in some scenarios.
  • Fixed: Game data file extensions are no longer limited to 3 characters on the Project Information window.
  • Fixed: Adding map tool tips no longer creates a duplicate.
  • Fixed: The order of the grid in Map Tools -> Map Colors.
  • Fixed: Map symbols greater than 32767 could not be added using hexadecimal.
  • Fixed: Map information frame now displays symbol descriptions with an ampersand correctly.
WDC 1.18.408 17 Mar 2022

  • Fixed: Subscript out of range error that would sometimes occur when exporting maps in UWMF. The displayed map data was being used to determine the floor code for ambush tiles in maps being exported. When the floor code existed in the displayed map, but not in the exported map, the error would occur because a zone didn't exist for that floor code. Ambush tile floor codes were likely incorrect even without the error.

  • Changed: On systems with a default codepage of 1251, convert to codepage 866 when displaying ENDART and in the font editor. Saving ENDART should save to codepage 866.