WDC 1.16.382 13 Jun 2010
This version includes UNLZEXE code that was ported to VB6 and thus eliminates WDC's need for UNP 4.11. This allows WDC to work with EGA game data on 64-bit systems.

I also fixed several ImfLib.dll issues. Hopefully this means no more locks or playback errors. A bug caused adlib sounds to sometimes be truncated when played from the main window was also fixed.

This will probably be the final release of WDC in its current state. There will, however, be a rewrite of WDC sometime in the future. It will probably be written in Java so it can be used on more systems than just Windows, but I'm not sure.
Been awhile... 13 Apr 2010
It has been awhile since I posted any news on the site. Let's see, I did find the EXE decompression algorithm I was looking for and got it ported to VB6. Now I just need to get in gear, test, and release a WDC update so EGA games can be modded with it on 64-bit systems.

VB6 is a pain to use in Win7 x64. This effectively means that new development on all VB6 programs has stopped. WDC development will stop after the next update. I'll still try to fix bugs in all programs as they are reported and as time allows.

Now, the good news is that I have been slowly working on WDC 2 .0. It is nowhere near finished, but WDC is something I don't want to just fizzle out. One of the biggest complaints against WDC is its use of project files. I am designing a way that 2.0 will no longer require users to do anything with project files while still maintaining references to the files inserted into each data slot. I think this will be the best of both worlds and please those who hated project files. The biggest decision is whether to use Java or .NET for WDC 2.0...

Also, Orb of Dilaaria now has a Facebook page, if anyone is curious. Feel free to post screenshots. I'll try to come up with some fresh content for it now and then. Smile
WDC 1.16.380 26 Dec 2009
This update corrects a bug that causes palette files to be saved in a different file format than you specified. It also corrects bugs when saving a palette and a map to a BMP.

Also, it has come to my attention that WDC is not 100% compatible with Windows 7 x64. To run WDC on Vista or Windows 7, you need to "Run as Administrator" or WDC can't save its settings. Also, if you go to mess with the files of the EGA games, you just can't do it on the 64-bit versions because they won't run 16-bit programs and UNP, the EXE decompressor WDC uses, is 16-bit. I am looking to find an algorithm that I can port to VB6 and use instead of UNP. Until then, this feature is not available on 64-bit OS's.
WDC 1.16.379 Released 04 Nov 2009
This update adds iPhone Wolf3D 1.1 support and fixes the map exporting bug introduced in previous version.

Let me know if you have any problems with this new version.
Thanks.
Bug in WDC 1.16.378 20 Sep 2009
I took this download down due to a problem when saving maps that was introduced in this release. Another update will be up in a day or two.

Also, this update only worked with the v1.0 version of the iPhone Wolf3D source. I am working to get this compatible with v1.1 files as well.