WSF File Format
From WinWolf3D/WDC
WSF files store font data and are used by FloEdit and WDC.
typedef struct { char fileVersion[6]; // "WSF1.0" byte height; byte widths[256]; byte points[256][]; } WSFFileFormat
The length of each index in the points array is found by multiplying the height by the corresponding widths value. Widths can be 0. Each index corresponds to a character in the ASCII table.
The value of each point can be 0x00, which indicates an empty point, or 0xff, which indicates that the point is to be drawn.
Points are stored in row-major order.