Actor States
From WinWolf3D/WDC
These values are used by AddState in the actor block to define what type of state is being added to the actor.
Name | Description |
---|---|
s_bite | Performing the short range attack (biting). |
s_chase | Chasing the player. |
s_dead | The dead state. |
s_die | In the process of dying. |
s_pain | Showing a pain frame. |
s_path | Patrolling a path defined by turning points. |
s_shoot | Performing the long range attack (shooting or throwing). |
s_stand | Simply standing at attention waiting to see or hear the player. |