Actor Sounds
From WinWolf3D/WDC
These values are used by AddSound in the actor block to define what type of sound is being added to the actor.
Name | Description |
---|---|
as_bite | Sounds played when the actor does its close-range attack. |
as_breath | Sounds played for A_Breathing. |
as_death | Sounds played when the actor is killed. |
as_shoot | Sounds played when the actor does its long-range attack. |
as_sight | Sounds played when the actor is first alerted. |
as_slurpie | Sounds played for A_Slurpie. |
as_step | Sounds played for A_Step. |