Sound Types

From WinWolf3D/WDC

These values are used by SetSound inside the GameInfo Block.

Name Description
st_1up Played when the player receives an extra life.
st_bonus0 Played when no bonus is received during intermission.
st_bonus100 Played when a 100% bonus is received during intermission.
st_bonusother Played when a bonus between 1 and 99% is received during intermission.
st_bonustic Played while the bonus percentage is counting up during intermission.
st_closedoor Played when a door closes.
st_donothing Played when the "Use" key is pressed and no door is to be opened and no secret wall is found.
st_hitwall Played when the player hits a wall and during the key control setup.
st_leveldone Played when the player activates the end level switch.
st_menucancel Played when a menu is cancelled and it returns to the previous menu.
st_menuconfirm Played when a menu option is selected.
st_menumove1 Played as the menu selection is changed using the arrow keys.
st_menumove2 Played after the menu selection has been changed by either arrow keys or the first letter of the menu option.
st_noway Played when the player tries to open a locked door without the proper key and when trying to push a secret wall when its path is blocked.
st_opendoor Played when a door opens.
st_playerdeath Played when the player dies.
st_pushwall Played when a pushwall is activated.
st_yeah Played during the BJ victory jump animation.

Notes

  • All of these sound types are optional.