Episode Block

From WinWolf3D/WDC

The episode block is a WGD block that establishes a group of maps as an episode.

Syntax

Episode name
  ...
End

Notes

  • Name is what is shown in the episode selection screen and is required.

Valid Commands

Example

Episode "Escape from Wolfenstein"
   MapSecret 1 10
   MapExit 10 2
   MapCeiling 10 @bf
   ; Note: The MapDoneEndArt, MapMusic, and MenuPic lines are using script-defined variables.
   MapDoneEndArt 9 T_ENDART1
   MapMusic	1 GETTHEM_MUS
   MapMusic	2 SEARCHN_MUS
   MapMusic	3 POW_MUS
   MapMusic	4 SUSPENSE_MUS
   MapMusic	5 GETTHEM_MUS
   MapMusic	6 SEARCHN_MUS
   MapMusic	7 POW_MUS
   MapMusic	8 SUSPENSE_MUS
   MapMusic	9 WARMARCH_MUS
   MapMusic	10 CORNER_MUS
   MapParTime	1	"01:30"
   MapParTime	2	"02:00"
   MapParTime	3	"02:00"
   MapParTime	4	"03:30"
   MapParTime	5	"03:00"
   MapParTime	6	"03:00"
   MapParTime	7	"02:30"
   MapParTime	8	"02:30"
   MenuPic		C_EPISODE1PIC
End