End Level Object

From WinWolf3D/WDC

This adds an object that ends the level when the player goes into that tile.

WL_DEF.H

Find

#define AMBUSHTILE		106

Add before

#define EXITLEVEL		105

WL_AGENT.C

Find

void Thrust(void)

Find

  if (*(mapsegs[1] + offset) == EXITTILE)
     VictoryTile ();

Add after

  if (*(mapsegs[1] + offset) == EXITLEVEL)
     playstate = ex_completed;

Then simply add object code 105 to a tile and the level will end when the player enters that tile.