Corridor 7

From WinWolf3D/WDC

Contents

Story

Introduction

Earth's fighting days were believed to be over. Most of America's military funds were now being directed toward research and space exploration. In 2012, Dr. Donald Fox, a U.S. exobiologist on one of the first manned missions to Mars, returned with a metallic object taken from an area near one of Mars' curious, face-like formations. It was the first hard proof that life existed outside earth's solar system. Scientists were elated but the government, ever so cautious, removed the artifact to an underground research facility called Delta Base. Delta Base, a small weapons development and research center located in the Nevada desert, is the only facility with equipment to test such an object. The object was taken to the lowest level, a maze-like series of hallways and test chambers, to the laboratory known as Corridor 7.

The age of the object was impossible to determine. Most scientists believed it to be ancient, but it showed no traces of its age and its surface could not be sampled, even at the molecular level. The standard battery of tests were issued. In the back of the chamber the object was subjected to varying levels and types of radiation. During the Gamma phase of the tests, the object began to change.

The Invasion Begins....

Most of the lab in Corridor 7 was destroyed. The object changed and grew in size as personnel in the upper levels watched their monitors in astonishment. It began to resemble a ball of lightning.

The base was put on alert. The sphere seemed to power itself, and no one knew how to shut it down, nor did they have the time. From inside the object something emerged . . short, humanoid in form, but clearly not human . . carrying what was unmistakably a weapon in one of its arms.

Alien invaders rushed through the object's opening and seized the base. The artifact was a trap planted thousands of years earlier by the aliens to inform them of the presence of advanced races. They launched the objects in small foldspace cruisers programmed to seek hospitable solar systems, and in Earth's case, the gate device was planted on Mars. When Earth's fledging culture reached the spacefaring stage, discovery was inevitable.

The aliens wiped out the base personnel. Currently, alien technicians are almost finished installing a device that creates an impenetrable shield around the base, allowing them time to move in more troops, assess the environment, and change it to suit their needs. While Earth has developed some advanced weapons, they pale next to the aliens' technology. Conquest looms ahead. They will destroy and enslave the populace and plunder our resources.

Your Mission

Headquarters does not realize what has happened inside the base. You are an experienced special forces marine given immediate orders to enter the research facility, proceed to the 30th floor, to Corridor 7, assess the situation and regain communication with the outside world.

After a brief helicopter trip, you're face to face with Delta Base. Communicating with HQ, you are informed that a large energy force has been detected underground, too large to be man made. Just then, your communications are cut as a blue haze surrounds the facility. The air becomes thick and your lungs feel the pressure. Your only option now is to enter the base, proceed to the last level, and destroy the object.

Against the Odds

Several factors are working in your favor. First, you have the element of surprise; they don't know you're there. Second, they believe they've killed everyone and are now busy modifying the base to suit their needs. They have posted sentries around the upper levels as safeguards against any possible survivors, so they are not worried about someone as out numbered and insignificant as yourself. The further you descend, more signs of alien habitation are apparent; walls have been modified to resemble the alien's home environment; alien weapons and munitions are available.

While the aliens vary in size, shape and color, they all have one element in common; they are geared for war. Some aliens may look deceiving, but they are armed with weapons beyond our capabilities, moving with speed and in numbers. To add to the tension, some aliens are invisible. Only your infrared vision goggles can aid you in their detection. If you are smart, you will learn their habits, adapt and overcome their strengths. Out-gunned and alone, can you survive the slaughter and repel the aliens with only pure courage? Your life is on the line as the country fears what they do not know. Only you can decide our fate. Good luck . .

Release Details

Released: 1995
Published By: Capstone Software
3D Engine By: id Software

Copied with permission from the DieHard Wolfenstein Bunker's [Corridor 7 page]
Program & manual copyright 1994 IntraCorp, Inc. All Rights Reserved.