BJRun Actions

From WinWolf3D/WDC

These actions are used by AddState in the BJRun Block.

Thinking Actions

These are prefixed by "T_" and occur before the tic count is taken into consideration (before any animation).

Name Description
T_BJJump Performs the jump.
T_BJRun Runs toward the camera.

Acting Actions

These are prefixed by "A_" and occur after the tic count is taken into consideration (after any animation).

Name Description
A_BJDone Ends the animation sequence and should be on the last s_bjjump state. Not required because the script parser will add it for you.
A_BJYell Plays the st_yeah sound and also sets the think action to T_BJJump.