Animate (Walls Block)

From WinWolf3D/WDC

This command defines the animation for a wall type.

Syntax

Animate wallcode ms nstexture1 ewtexture1 ..  [nstexturex] [ewtexturex]

Valid in

Notes

  • The wallcode is a positive number representing the wall's value in the wall plane. It must already be defined by an AddWall command.
  • The ms is the number of milliseconds to wait before changing to the next frame set.
  • You must always declare the textures in pairs. You cannot animate only one side of a wall. (You can, however, fake the scenario by animating a wall, but only changing the values for one side).