AddState (BJRun Block)

From WinWolf3D/WDC

The victory run/jump animatino starts out with no states. This command adds a state of the given state type.

Syntax

AddState statetype spritenumber tics [action]

Valid in

Notes

  • There must be at least one s_bjrun and s_bjjump state.
  • When the game is a VGA game, the spritenumber is any valid sprite number from the VSWAP. Spritenumbers start at 0. When the game is an EGA game, the sprite number is the EGAGRAPH chunk number.
  • The action is not required by the script parser, but the s_bjrun does need at least one T_BJRun state and s_bjjump needs