Actor States

From WinWolf3D/WDC

These values are used by AddState in the actor block to define what type of state is being added to the actor.

Name Description
s_bite Performing the short range attack (biting).
s_chase Chasing the player.
s_dead The dead state.
s_die In the process of dying.
s_pain Showing a pain frame.
s_path Patrolling a path defined by turning points.
s_shoot Performing the long range attack (shooting or throwing).
s_stand Simply standing at attention waiting to see or hear the player.