Actor Sounds

From WinWolf3D/WDC

These values are used by AddSound in the actor block to define what type of sound is being added to the actor.

Name Description
as_bite Sounds played when the actor does its close-range attack.
as_breath Sounds played for A_Breathing.
as_death Sounds played when the actor is killed.
as_shoot Sounds played when the actor does its long-range attack.
as_sight Sounds played when the actor is first alerted.
as_slurpie Sounds played for A_Slurpie.
as_step Sounds played for A_Step.